- My Work
- Main Sound Designer
- Worked on all sound effects and VO
- Worked in XACT managing all of the sound cues, DSPs, and RTPs to create a realistic sound environment
- Worked in the code to trigger all sound calls.
- Team Setup
- 6 Programmers
- 5 Artists
- 2 Designers
- 1 Producer
- 2 of the Programmers made up the Audio Team
- Winner – Independent Games Festival Student Showcase
- Platform – PC (OpenGL)
Devil’s Tuning Fork is a first-person exploration/puzzle game in which the player must navigate an unknown world using visual sound waves. Inspired by M.C. Escher’s classic optical illusion and the echolocation of dolphins, The Devil’s Tuning Fork allows the player to explore a new mode of perception through sound visualization.
Devil’s Tuning Fork was a game made by a team of 15 students at DePaul University for submission to the Student Showcase of the IGF. I served as our main sound designer, as well as an additional programmer. I worked primarily on all of the sound effects as well as the processing of all of the game’s voice overs. In addition, I worked on the implementation of the audio with features like dynamic reverb and 3d audio. The team consisted of myself, 5 programmers, 6 artists, 2 designers, and 1 producer.
Devil’s Tuning Fork was named one of the winners of the 2010 Independent Games Festival Student Showcase.
“…the most impressive feature happens to be the sound. The ambient voices are reproduced very well; quite a few high-budget games would benefit from having this level of sound quality.”
–The Adrenaline Vault, 12/09/09