Resume

Johnny Owens

johnny@johnny-owens.com

Champaign, IL

Download My Resume (.pdf)

Professional Game Development Experience

Deep Silver VolitionAssociate Programmer III — November 2012 – Present
  • Worked as a gameplay programmer and mission scripter on Saints Row IV and the Enter The Dominatrix DLC pack for XBox 360, Playstation 3, and Windows PC
  • Had technical ownership of a number of missions between main game and DLC, handling scripting in Lua, custom C++ functionality, and bug fixing
  • Interacted with multiple departments and systems, including AI, VFX, audio, animations, and UI
  • Collaborated with designers and artists for rapid iteration on each missio
Bioware Austin, Platform QA Tools Programmer — October 2011 – October 2012
  • Created automation testing systems and testing utilities for the platform QA team
  • Gained experience working in Linux, PHP, MySQL, Oracle RDBMS, and JavaScript
  • Wrote a system for testers to easily write, debug, and run REST and web testing scripts
  • Managed offsite programmers assisting in adding features, fixing bugs, and writing test scripts
GameSalad Inc., Native Tool/Engine Programmer — July 2011 – October 2011
  • Created features and fixed bugs in the GameSalad engine and editor
  • Implemented complex creation features in an approachable, easy to use interface
  • Developed and debugged in XCode, Interface Builder, Objective-C and Lua
  • Worked within Agile development process with a team split between two studios
Volition Inc., Gameplay Programming Intern, Saints Row: The Third — June 2010 – October 2010
  • Worked as a gameplay programming intern on Saints Row: The Third for XBox 360, Playstation 3, and Windows PC
  • Ported C++ Activity and Diversion code from the Saints Row 2 engine to the new engine

Software Experience

Programming/Scripting Languages: C/C++ • C# • Lua • PHP • SQL • Objective-C • Unreal Script
IDEs/Editors: Visual Studio • XCode • MonoDevelop • Vim
APIs/Frameworks: Cocoa • XNA • Unity3D • CakePHP • XACT • Xaudio2
Project Management Tools: TortiseSVN • Perforce • Hansoft • Jira • Git

Education

DePaul UniversityChicago IL

  • Bachelors of Science in Computer Games Development, Game Programming Concentration
  • Expected Graduation – June 2011
  • GPA – 3.770

Affiliations

Game Developers Conference, Conference Associate, 2008 – Present
International Game Developers Association, Member, 2009 – Present
DeFRAG(DePaul’s Gaming and Game Development Club)President, March 2009 – June 2010

 
References are available on request